Magic: The Gathering’s Fifth Edition was released March 31, 1997, with 429 cards, not including Basic Land and at its heart, Fifth Edition was very much an amalgamation of many different sets.
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Old School Magic: Visions followed the Formula for a Stand Alone Expansion Set’s Expansion Set
On February 3rd, 1997, Wizards of the Coast released Visions, an expansion set for Mirage, which was very much like Alliances was the expansion for Ice Age. It expanded upon the new rules from Mirage of Phasing and Flanking, as well as the charms and Enchant Creature or Instant cards.
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Old School Magic: Mirage the set that perfected Color Balance with some Old School Flair
On October 8th, 1996, Mirage was released, as a stand alone set similar to Ice Age, for Magic: The Gathering. It had the feel of Ice Age, but was much more balanced and introduced many new card types, such as Charms and Tutors, as well as, adding new tribes and bolstering existing ones. Mirage also created additions to the rule book by adding two new rules; Flanking and Phasing.
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Old School Magic: Alliances the Expansion that Changed the Game and Had it All
On June 10th, 1996 Alliances was released as an expansion set for Magic: the Gathering’s Ice Age. It changed the game from the moment it’s cards were put into decks at that time.
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Old School Magic: Homelands was a Sign of Things to Come and a Little of the Same Old, Same Old…
Released in October of 1995, Homelands, Magic: The Gathering’s seventh expansion, was a small expansion set that numbered 140 total cards. The set added to the Sengir, Serra and Clockwork families, in addition to adding new prefixes such as Anaba, Aysen and An-havva. The set also added some new viable tribes, Faires, Minotaurs and Falcons…
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