On October 8th, 1996, Mirage was released, as a stand alone set similar to Ice Age, for Magic: The Gathering. It had the feel of Ice Age, but was much more balanced and introduced many new card types, such as Charms and Tutors, as well as, adding new tribes and bolstering existing ones. Mirage also created additions to the rule book by adding two new rules; Flanking and Phasing.
Declassify >Two Comic Book Stores and $50 are all it takes for a Successful Free Comic Book Day
This past Sunday was the “Black Friday” for comic book shops around the country; “Free Comic Book Day.” It is always the first Saturday in May, hearkening the Summer in with free comic books, sales and special events at most comic book establishments.
Given the current economy, and I’m not just talking about comic books, I do believe that there is a correct way to celebrate the day.
Declassify >Old School Magic
Old School Magic: Alliances the Expansion that Changed the Game and Had it All
On June 10th, 1996 Alliances was released as an expansion set for Magic: the Gathering’s Ice Age. It changed the game from the moment it’s cards were put into decks at that time.
Declassify >Old School Magic
Old School Magic: Homelands was a Sign of Things to Come and a Little of the Same Old, Same Old…
Released in October of 1995, Homelands, Magic: The Gathering’s seventh expansion, was a small expansion set that numbered 140 total cards. The set added to the Sengir, Serra and Clockwork families, in addition to adding new prefixes such as Anaba, Aysen and An-havva. The set also added some new viable tribes, Faires, Minotaurs and Falcons…
Declassify >Old School Magic
Old School Magic: Chronicles Revisits Magic The Gathering’s Not So Distant Past
Chronicles was designated as an extension of Fourth Edition and only included reprints from Magic: The Gathering’s first four expansion sets; Antiquities, Arabian Nights, Legends and The Dark.
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