Released in October of 1995, Homelands, Magic: The Gathering’s seventh expansion, was a small expansion set that numbered 140 total cards. The set added to the Sengir, Serra and Clockwork families, in addition to adding new prefixes such as Anaba, Aysen and An-havva. The set also added some new viable tribes, Faires, Minotaurs and Falcons…
Declassify >Old School Magic
Old School Magic: Chronicles Revisits Magic The Gathering’s Not So Distant Past
Chronicles was designated as an extension of Fourth Edition and only included reprints from Magic: The Gathering’s first four expansion sets; Antiquities, Arabian Nights, Legends and The Dark.
Declassify >Old School Magic
Old School Magic: Ice Age the First Set Block Expansion
Ice Age was released in June 1995, heralding in a new kind of core set for Magic: The Gathering, a stand alone core set. Ice Age was introduced to be played with the other sets but could also be played completely unto itself…
Declassify >Old School Magic
Old School Magic the Gathering: Fourth Edition and the Changing of the Guard
An Introduction to Fourth Edition Released in April 1995, Fourth Edition was a changing of the the guard for base or core sets in Magic: the Gathering. It was comprised of 378 cards, 72 more than Revised Edition, but it wasn’t straight up addition. It was the addition of 120 cards from Antiquities (23 cards), Arabian Nights (10 cards), Legends (55 cards) and The Dark (32 cards), two cards that returned from the base set that were not printed in…
Declassify >Old School Magic
Old School Magic the Gathering: Fallen Empires and the Rise of the Tribes
The Fallen Empires set was unique. It was the first set to really introduce the concept of “Tribal” cards, although back in 1994 they were just called what they were; Dwarves, Elves, Goblins, Homarids, Merfolk, Orcs, Thallids, Thrulls, or Townsfolk. That’s not to say that you needed to build a Tribal deck. A lot of the cards within the set are valuable in combination with other cards and some just on their own.
Declassify >